![half life 1 animated textures half life 1 animated textures](https://screenshots.gamebanana.com/img/ss/wips/5e9964a272d6a.jpg)
You need to have basic building skills working with separate faces on regular prims. Change rotation, repeats of each faces, adjust script, copy paste code of script in to new script if you need distribute script to another person. Rez an item and drop water animation script on it. One is for switching animation and background water sound on, another is for switching both off. Water Illusion prim comes already textured (as bonus I placed a full perm texture inside package) but not animated, it also already set transparency to each face and rotation.įor animation*** as bonus you can find inside package two scripts. All adjustments to make illusion of water made by me, but of course you can do own modification. This item compatible with ANY regular texture you have in inventory, no need special premade ones. (if not already on market when you reading this) I am thinking about making 1/4 of circle for some fountain cases, but doubt it may in use as I have in mind different illlusion for fountains to have as well underwater when you in fountain. Of course you noticed that linking two such prims will give you rough circle as result and 1.32LI cost (1 prim from land), but I would recommend to use hexagon shape (available at my market as well) for such reason because you shall met difficulties setting synchronized animation of water as well seam dividing linked prim will not where gone and will be visible and of course it will be 1.32 instead of 0.6LI for hexagon shape. Notice that physics little different depends on prim or convex hull physics, in prim system it will be in the middle of the item while in convex hull it will be at very low bottom. This mesh contains custom physics so you may not fall and stay in deep of this prim, like stay half body in water at the beach. It will stay 0.66LI (less a prim) for yours land. It is low poly, and stays the same shape at all LODs. Why less then 1? Even less then 0.7498LI because 2 linked prims will cost you 1 (!) prim from land, if one prim will be more then 0.7498LI then two linked will be 2 prims). I still keep an idea less then 1 prim for one mesh up to 64圆4圆4 size. This is third shape of mesh water illusion prims.
![half life 1 animated textures half life 1 animated textures](https://i.ytimg.com/vi/QXc38FzNuYw/maxresdefault.jpg)
bonus 2 (modify/copy/NO transfer) water animation scripts bonus 1 (modify/copy/transfer) full perm water texture 512x512 1 (modify/copy/transfer) full perm water illusion mesh* This is NOT FINAL PRODUCT, It is just 3D model (shape), This is MESH item for builders. Thank you for yours carefully reading notecard and yours personal license of using. EASY texturing, no cross texture stitches
![half life 1 animated textures half life 1 animated textures](https://minecraftonly.ru/uploads/posts/2020-08/1598182716_omzgqjdpkbg.jpg)
shine-resistant, high SHININESS ideal flat metal reflection as at regular prim LOD friendly, no distortion at distance